Wired (1995): How has living on airplanes – being in the clouds all day – changed your perspective on the world?
Negroponte (1995): When you go around the world a half dozen times each year it reinforces the fact that this planet is one complex place, with many perspectives, the least attractive of which is a nationalistic one.
A motivation for this article is to overcome the mistaken impression that much of the important work in Human-Computer Interaction occurred in industry, and if university research in Human-Computer Interaction is not supported, then industry will just carry on anyway. This is simply not true.
When I moved to Silicon Valley, I donated all of my books to Designer Fund in San Francisco. It’s freeing to let go of the past. I’ve found that it makes things a lot simpler for yourself — and it forces you to figure out what truly matters. As I wrote in a book on simplicity now over a decade ago:
Simplicity is about subtracting the obvious and adding the meaningful.
Silicon Valley design guru John Maeda distinguishes between three categories: “classical” designers, who create physical objects or products; “commercial” designers who innovate by seeking deep insights into how customers interact with products and services; and “computational” designers, who use programming skills and data to satisfy millions or even billions of users instantaneously.
As recently as just fifteen years ago, computers were primarily used by researchers and otherwise “nerdy” types. Software was difficult to use, a situation that was remedied by endless manuals. Hardware didn’t look like anything more than a box, preferably one that could be opened easily with a screwdriver. I was fortunate to live through that era and watch it unfold over a few decades at the MIT Media Lab.