Design Is … -isms

In preparation for the upcoming Design In Tech Report I’ve gone back to look at my Twitter feed over the last ten years to see what I thought design’s meant to me. Some of these “-isms” are more right or more wrong depending upon the era that they came from so it’s a little embarrassing to look back like this. But that’s how we all learn: by trying out all of our ideas in public to see what might stick! —JM

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5 Books on Simplicity: Design, Technology, Business, Life

Painting by Jane Mount


When I moved to Silicon Valley, I donated all of my books to Designer Fund in San Francisco. It’s freeing to let go of the past. I’ve found that it makes things a lot simpler for yourself — and it forces you to figure out what truly matters. As I wrote in a book on simplicity now over a decade ago:

Simplicity is about subtracting the obvious and adding the meaningful. 

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Design in Tech Report 2018

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Silicon Valley design guru John Maeda distinguishes between three categories: “classical” designers, who create physical objects or products; “commercial” designers who innovate by seeking deep insights into how customers interact with products and services; and “computational” designers, who use programming skills and data to satisfy millions or even billions of users instantaneously.

Clay Chandler on the Design in Tech Report
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Design in Tech: Evolving Challenges for Silicon Valley

From the Kleiner Perkins blog on January 11, 2016

As recently as just fifteen years ago, computers were primarily used by researchers and otherwise “nerdy” types. Software was difficult to use, a situation that was remedied by endless manuals. Hardware didn’t look like anything more than a box, preferably one that could be opened easily with a screwdriver. I was fortunate to live through that era and watch it unfold over a few decades at the MIT Media Lab.

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