👆This is the English translation of the French title of the article in Le Monde by Véronique Lorelle.
« Le design doit rendre l’intelligence artificielle moins inquiétante »
A la Cité du design de Saint-Etienne, une exposition est consacrée à l’œuvre de John Maeda, le pionnier du graphisme digital.
Continue reading “Design must make artificial intelligence less worrying”
In preparation for the upcoming Design In Tech Report I’ve gone back to look at my Twitter feed over the last ten years to see what I thought design’s meant to me. Some of these “-isms” are more right or more wrong depending upon the era that they came from so it’s a little embarrassing to look back like this. But that’s how we all learn: by trying out all of our ideas in public to see what might stick! —JM
Continue reading “Design Is … -isms”
MVLP is a real mouthful when read out loud as “Minimum Viable Lovable Product” — and it’s awfully hard to remember a 4-letter acronym that doesn’t spell out a word.
Humans don’t have viable experiences without love, and humans can’t really love an experience that is prone to failure.
Continue reading “Minimum Viable Lovable Product (MVLP)”
In a set of buildings that once comprised weapons factory in Saint-Étienne, France, the Design Biennale is being readied. I find it ironic, and fitting, that the site of where weapons of mass destruction were made, that it could also be a place to distribute weapons of mass understanding — a.k.a. “design.”
Continue reading “Weapons of Mass Understanding for Computational Design”
Painting by Jane Mount
When I moved to Silicon Valley, I donated all of my books to Designer Fund in San Francisco. It’s freeing to let go of the past. I’ve found that it makes things a lot simpler for yourself — and it forces you to figure out what truly matters. As I wrote in a book on simplicity now over a decade ago:
Simplicity is about subtracting the obvious and adding the meaningful.
Continue reading “5 Books on Simplicity: Design, Technology, Business, Life”
From the Kleiner Perkins blog on January 11, 2016
As recently as just fifteen years ago, computers were primarily used by researchers and otherwise “nerdy” types. Software was difficult to use, a situation that was remedied by endless manuals. Hardware didn’t look like anything more than a box, preferably one that could be opened easily with a screwdriver. I was fortunate to live through that era and watch it unfold over a few decades at the MIT Media Lab.
Continue reading “Design in Tech: Evolving Challenges for Silicon Valley”